You’ll encounter certain landmarks which will prompt a dialogue option, if you wish to talk to Delilah about it. Henry and Delilah will talk seriously about their job and their past, but will also goof off in a sarcastic, observational manner. You won’t feel “locked into” any exchanges, as they will actively continue on while you are walking around and exploring. Communicating with the walkie talkie feels very natural. Their conversations are very natural and realistic which is sold through superb voice acting. When you’re alone and bored in the middle of the woods, you get to know your only other human companion very well, even if it is only through a walkie talkie. Her firewatch tower can be seen in the distance, but it’s many miles away and the two do not cross paths. Henry is isolated during his time in the wilderness, but he does have communication with Delilah, his supervisor, via a walkie talkie. Where Bioware and Telltale games have introduced deep dialogue trees, games like Oxenfree and Firewatch have begun to polish these mechanics. This was further reinforced by the game’s excellent dialogue system. In my 4 or 5 hours playing Firewatch, I felt like I got to know him very well. I began to make choices based on what I think Henry would do rather than what I wanted as the player. Seeing the world through his eyes truly helps to understand him as a character and will have a great influence your decisions. With a strong emotional understanding of Henry already established, the events of the game are that much more meaningful. In those short minutes before arriving at the forest park, you already have a crystal clear idea of what kind of guy Henry is, what he is feeling, and why he decides to take this crazy job. Alternating between text and gameplay scenes of Henry preparing for his trip, everything you need to know about Henry’s life is explained. The opening is quite possibly the strongest and most compelling I’ve seen in a video game within the last five years.
#Firewatch game ps4 series
His reasons for doing so are explained within the first 10 minutes through a series of “choose your own adventure” style text. Henry is a man who has taken a summer job as a fire lookout in the lonely Wyoming forest. Building off the “first-person exploration” foundations of games like Gone Home, Firewatch succeeds in delivering a strong narrative in a fascinating open world. It is a refreshing change of pace and a prime example of how video games can be valuable storytelling devices. Campo Santo ‘s Firewatch is quite the contrary, grounded completely in humble reality. Rarely are we presented with games that do not feature unrealistic violence, magic and science fiction, or an ass-kicking protagonist. What we always tend to avoid with these guides are needless details - we just want to provide an easy to understand summary that gives you an idea of what each game is like to play.It is not very often that video games are completely grounded in reality. That's why we lean on the experiences and opinions of the wider Pocket-lint team - as well as thoroughly assessing the areas above - in order to do our best in this regard. With any roundup, though, it's not possible to deliver a list that works for every type of user. We've played through their campaigns, sunk hours into their multiplayer offerings, and carefully compared them to direct competitors to make sure that they represent the most satisfying and rewarding options out there on their platform. It's a simple game, but a really well-made one, and we'd recommend it to anyone.Įvery game in this list has been tested and played through by our team to make sure that it merits inclusion. You journey around ravaged lands helping to cleanse huge monsters of corruption, fighting back against an evil presence that is slowly killing the world, and each area looks beautiful and distinct from the last. We really enjoy the artistic look that The Pathless brings to proceedings, along with its soothing and satisfying core mechanic, which sees you timing arrow shots as you move to build up speed.